The Changelog

v1.7.0

10 April 2021. A smaller update with custom copies' properties, project cloning feature, and Russian i18n update

✨ New Features

  • Add custom properties modal for copies (#275 by @firecakes)
  • Added map() function to ct.u (#274 by @qewer33)
  • Clone projects from the starting screen

⚡️ General Improvements

  • 🌐 Update Russian i18n file
  • Add an optional "Made with ct.js" logo shown while a game is loading. Can be turned off in Project tab -> Branding section
  • Add more social icons to the starting screen

🐛 Bug Fixes

  • Fix emitterTandem.pause() stopping completely if called several times before calling emitterTandem.resume()
  • Fix game's icon not being reset when its texture is deleted
  • Fix page name and app color for exported games
  • Fix targetX and targetY handling for cameras' boundary restrictions

🌐 Website

  • 🐛 Add the missing link to the German translation to the footer
  • ⚡️ Add a link to Vkontakte to the footer
  • ⚡️ Update "What's next" block
  • ⚡️ Update navigation bar

v1.6.2

31 March 2021.

⚡️ General Improvements

  • Add JS map files for pixi.js
  • Update pixi.js to v5.3.8

🐛 Bug Fixes

  • :bento: Fix 2DPhysics example

🐉 Misc

  • Revert "Modify emitter tandems to use ParticleContainer" This reverts commit b8a47f4273fb08e8377c5489ef8e30464bf41845.

v1.6.1

29 March 2021.

🐛 Bug Fixes

  • Fix teleport, spin, rotate, and rotateBy methods in ct.matter module

v1.6.0

28 March 2021. Modules for FX, Multiplayer, and 2D physics, and sprinkles of minor improvements.

✨ New Features

  • Add ct.filters module by SN from our Discord server. The module allows creating special visual effects with filters or custom shaders, applied to your copies or a whole viewport
  • Add ct.light module for adding ambient lighting and textured lights
  • Add ct.matter module for 2D physics. See the new example!
  • Bundle ct.nakama module by @alexandargyurov — you can now create online games with ct.js!
  • Group modded fields into collapsible sections with a new field type
  • Nano ID catmod of the same-named tiny library by Andrei Sitnik
  • Optionally make a camera stay inside a specific rectangle with new rooms' settings.

⚡️ General Improvements

  • 🍱 Update Electron used in desktop builds to v11.1.1
  • Allow Background class to accept a pixi.js texture
  • Modify emitter tandems to use PIXI.ParticleContainer. Provides better performance, and also fixes issue with un-tintable emitters.
  • Renovate ct.desktop -> quit method
  • Select only the needed Nw.js version for debugging

🐛 Bug Fixes

  • Allow resetting values in type and texture inputs at modded fields
  • Fix "}" at the end of some texture files' names
  • Fix bitmap font's XML ("kerings" typo")
  • Fix broken context menu entry for textures to create a type from them
  • Fix crashes of the built-in debugger; disable nw and node in the devtools
  • Fix ct.place.meet returning duplicated references to copies if querying for multiple obstacles
  • Fix icons for nightly and regular releases
  • Fix Point2D initialization for modded fields
  • In rooms' copy spawning code, check for scaling extensions separately
  • Remove the old main-menu tag

🍱 Demos, Dependencies and Stuff

  • Update nw.js to v0.51.1

📝 Docs

  • Add "Dragging Copies Around" tutorial by @qewer33
  • 🐛 Add missing methods ct.types.isCopy, ct.u.hexToPixi, ct.u.pixiToHex
  • 🐛 Add moveTo and teleportTo methods in ct.camera (#49 by @firecakes)
  • ✨ Add a list of gamedev resources
  • ⚡️ Add categories to ct.u methods list
  • ⚡️ Minor edits for JS intro, pt. 1
  • ⚡️ Refurbish the home page. Move most old content to "Basic concepts". Add links to tutorials and the cheatsheet.
  • 🐛 remove duplicate instruction to draw scoreLabel.
  • Add a memo about ct.desktop.isNw and ct.desktop.isElectron
  • Fixed typos in the Space Shooter tutorial by @sarturodev

v1.5.1

24 December 2020. 100% Chinese translation, nw.js update, and minor improvements.

✨ New Features

  • New tweening functions (elastic, bounce, and with backwards motion) for ct.tween by kkornushin
  • Two UI themes Pooxel Green and Pooxel Blue for that retro feel 👾

⚡️ General Improvements

  • Chinese Simplified 100% translated for branch v1.x (#246 & #248 by @emaoshushu)
  • Use nw.js' nightly build 25eea59. Solves issue with restarting ct.js after running a game in it.

🐛 Bug Fixes

  • Fix exts object missing on newly created copies.
  • Fix formatting problem at ct.place docs > Tracing functions > ct.place.traceRect.
  • Partially fix memory leaks in paricle emitter editors.

📝 Docs

  • Use cgroup instead of ctype in ct.place typings and docs to remove ambiguity with ctypes and regular types
  • :bug: Fix wrong function names at ct.noise

v1.5.0

8 November 2020. APIs for backgrounds and tilemaps, modules for procgen, collision tracing, two new UI themes, and much, much more.

✨ New Features

  • "Visible" checkbox at a type editor
  • A toggle at room's settings to set a room as a UI layer
  • Add silent option for ct.tween.add to suppress errors on non-vital animations
  • Add a main menu entry to change data folder (Closes #238)
  • Add basic Discord Rich Presence
  • Add diamond-like partitioning for caching tile layers (ct.tilemaps.cacheDiamond)
  • Add high-contrast black theme
  • Add histogram, pessimistic and optimistic methods to ct.random catmod
  • Add minify, obfuscate, and function wrap transforms for exports (#242 by @naturecodevoid)
  • Add storage catmod
  • Check for ct.js folder write permissions, and show a prompt when it is not writable
  • ct.backgrounds API
  • ct.camera.contains to check whether a copy (or another displayable object) is potentially visible on a screen
  • ct.noise module for seeded Perlin and Simplex noise funcitons, useful for freeform procedural level generation.
  • ct.splashscreen module (Closes #148)
  • ct.tilemaps API
  • ct.types.isCopy(obj) method to check whether a variable is a copy
  • ct.u.hexToPixi, ct.u.pixiToHex
  • F11 to toggle fullscreen
  • Forest UI theme — an adaptation of https://github.com/sainnhe/forest-night-vscode by @sainnhe
  • Jump to a texture from texture inputs
  • Solid color fills and cross drawing at placeholder texture generator
  • Specify multiple video formats at ct.cutscene
  • Table inputs for modules — they allow users to create collections of complex objects with specified structure, readable in a module as an array
  • Tracing methods for ct.place (Closes #232, #117)

⚡️ General Improvements

  • Add preventive checks to ct.sound.howler to not throw errors if one tries to manipulate stopped/non-existent sound
  • Add typings for Room.uid property
  • Allow media access, pointerLock API, and download prompts for games inside the built-in debugger. Makes ct.capture work inside this debugger.
  • Autocompletions for ct.rooms.list
  • Background.isUi is now read-only and is calculated based on its parent's value. Fixes alignment issues for backgrounds that are added to UI layers.
  • Controls for texture shape are working similarly to curve editors now: you can press in the middle of a line segment and drag out a new point, and delete points with right click
  • ct.res.getTexture('Name', null) now returns the whole animation
  • Foreign key unwrapping support for modules' settings and injections, plus recursive unwrapping for arrays
  • Improve workflow for creating new theme, generalize theme-related code as a node-require module "themes".
  • Put additional bleeding on transition's sides from ct.transition to mitigate rendering issues due to rounding
  • Refurbish project selector and add Examples tab
  • Refurbish the exporter
  • Return copies in ct.place.moveByAxes. Fix issues with type definitions.
  • Textures: Pressing Fill + To Center now produces the same result as To Center + Fill.
  • Tweak typings for ct.place
  • Vertical and horizontal lines in curve editors display more reliably

🐛 Bug Fixes

  • Add a translation key to the english file, for Horizon theme
  • At the room editor, fix eraser's size not falling back to some constant if a grid was disabled
  • Don't show a context menu when right-clicking on curve points
  • Fix a bug with replacement of $', $& and other special RegExp tokens in injections and user-provided code
  • Fix a memory leak that made the whole old IDE set not being freed on project change
  • Fix a stupid issue with ct.capture
  • Fix an issue about a timer not being destroyed if a game switched to a room with the same name (restarted a room).
  • Fix broken ct.camera typings
  • Fix Camera.getBoundingBox
  • Fix horrible memory leak at debugger-screen-embedded
  • Fix image transforms for thumbnails
  • Fix issues with font loading if the project's full path contain spaces
  • Fix issues with non-repeating UI backgrounds
  • Fix subsequent pause calls on an emitter breaking this emitter entirely
  • Fix themeSpringSream in Brazilian Protuguese translation file
  • Fix typings for ct.sound.follow
  • Fix usage of viewWidth/viewHeight in catmods
  • Fix wrong default folder for the starting project selector
  • Focused buttons should be highlighted
  • I don't know what it was, but it is fixed
  • Initialize ct.mouse.x, ct.mouse.y, and ct.mouse.xui, ct.mouse.yui with zero values.
  • SpringSream -> SpringStream at i18n files
  • Submenus should not disappear if their elements are focused by pressing Tab button
  • Trim whitespace while creating new projects to avoid problems with build tools and sticky situations because of invisible symbols
  • Type's name should change from default to texture name after texture selection
  • Zero parallax value should be a valid one

🍱 Demos, Dependencies and Stuff

  • Add a MoveBlocks example
  • Add a DungeonCrawler example

📝 Docs

  • 🐛 Add missing part to platformer tutorial
  • 🐛 Explicitly note the removal of this.move() at platformer's robot character (Closes #33)
  • ⚡️ Add gifs that explain how ct.camera.realign(room) works (Closes #21)
  • ⚡️ Clarification for ct.types.copy (Closes #32)
  • ⚡️ Rename properties at the platformer tutorial to standard names
  • Format method names in ct.place docs. It looks better this way.

🌐 Website

  • ⚡️ Update changelog

👽 Misc

  • :fire: Remove ancient image files that are no longer used by ct.IDE

v1.4.2

29 August 2020. Bug fixes, room editor improvements, more input types for modules, and other QoL improvements

✨ New Features

  • Add tag catmod, for adding tags for individual copies and rooms.
  • Add a properties panel for tweaking parameters of an individual copy.
  • Add PIXI.MultiStyleText module.
  • Add support for moddable extensions for individual copies.
  • Add texture generator for placeholders.
  • Background color control for rooms (finally!)
  • Code completions now suggest names of types, rooms, sounds, actions, and emitters.
  • ct.place.moveByAxes and this.moveContinuousByAxes for easy movement at platformers and top-down games.
  • ct.place.moveAlong now checks against tiles too
  • Fast integer scaling mode for ct.fittoscreen, for purely pixelart projects.
  • Hide default cursor at Project -> Render Options -> Hide system cursor
  • Import a texture by pasting it from a clipboard. Will update an existing opened texture as well!
  • In the room editor, Shift+Click now selects the nearest copy or tile.
  • New select input type for catmods, as an alternative to radio
  • Nightly builds at comigo.itch.io/ct-nightly.
  • Seeded random for ct.random module
  • slider, sliderAndNumber input types for extensions, and additional settings for them and number inputs.
  • Sort copies or tiles inside a room with two new buttons at the top-left corner of the room editor. Extremely handy for isometric games!
  • Toggle UI sounds in the Main menu -> Settings

⚡️ General Improvements

  • A popup to quickly fix backgrounds at the room editor if their texture is not marked for tiled use.
  • Add .itch.toml to simplify run dialog on Linux.
  • Add dnd-processor tag that solves edge cases with drag-and-drop behavior and allows dropping any supported files on any tab.
  • Add icons that highlight deprecated and preview modules more clearly.
  • Better zooming controls for room, texture, and emitter editors.
  • Change build, projects', export folders to be stored under the ~/ct.js/ directory.
  • Change ct.fs to use app data directories for Linux, Windows, macOS (#226 by @JulianWebb).
  • Decrease threshold that differentiated clicks and drags in room editor, improving placing behavior of multiple tiles/copies.
  • Improve preview making process for textures.
  • Improve tile positioning algorithm for the room editor.
  • Minor UI improvements for the texture viewer.
  • Position context menus so that they don't exceed viewport's size.
  • Rename "Author" field at settings into "Developer" (i18n strings only).
  • Scale smaller tilesets to fit the tile picker, at the room editor.
  • Update Russian UI translation.

🐛 Bug Fixes

  • A workaround for 'oncancel' not being fired on input(type="file") tags. Fixes an issue with invisible inputs overlaying the main menu.
  • Add the missing CSS directive for pixelated projects.
  • Fix checkboxes at extensions and module settings not showing the actual value's state
  • Fix ct.mouse returning old coordinates if a camera has moved, but a cursor hasn't.
  • Fix incorrect drawing of scaled copies in the room editor.
  • Fix issues with camera movement at room editor with extreme zooming factors.
  • Fix modules' extensions being parsed at the exporter if they have undefined or unset (equal to -1) secondary keys.
  • Fix overflow issues and wrong initial values for bitmap font generator.
  • Fix regression from v1.4 with blurry particle editor and room view when pixelart rendering was enabled.
  • Fix user-select CSS parameter on modules' docs panel.
  • Hotfix: fix font import issues on Windows, as well as fix potential similar issues for other asset types

🍱 Demos, Dependencies and Stuff

  • Bump various catmods' versions.
  • Update electron-packager to v15.0.0. Fixes build issues for Windows.

📝 Docs

  • Add info about moddable copies' extensions
  • Add the missing link to the bitmap fonts page in the navigation panel.
  • At the platformer tutorial, fix a typo in collectibles title.
  • Document new input types slider and sliderAndNumber, as well as additional settings for them
  • Fix small error in describing key input in the asteroid shooter tutorial.
  • Fixed bitmap fonts docs. The font in the constructor should be an object.
  • Specify the tab for enemy/asteroid generation code at space shooter tutorial.

🌐 Website

  • :sparkles: Presskit

🌚 Misc

  • :fire: Remove keymage.js, as it is not used anymore
  • :fire: Remove keymaster.js, as it is not used anymore

v1.4.1

10 August 2020. Hotfix: Solve issues with older projects, custom scripts, and room editor

🐛 Bug Fixes

  • Fix indefinite behavior after placing copies and switching to the properties tab in the room editor
  • Fix loading error while migrating a project without tile layers to v1.4.0
  • Fix regression with custom script typings: they were not loaded on project load
  • Fix type picker being empty right after opening the room editor
  • Icons in the room editor, on the left side, should be centered if no labels are shown next to them.

v1.4.0

9 August 2020. Bitmap fonts, integrated debugger, ct.inherit, modules overhaul, and more!

✨ New Features

  • Bitmap fonts — see new docs on how to use them. These fonts solve issues with blurry pixelart fonts in games, and also provide higher performance for dynamic text!
  • ct.assert module for readable checks in ct.js projects
  • ct.camera now supports direct assignment for its scale, e.g. ct.camera.scale = 1.5;
  • ct.inherit module that allows you to call parents' code and keep things DRY
  • Custom font selector in the style editor
  • Lucas Dracula theme — A rough port of Arkham theme for VSCode by @lucasmsa
  • Modding: onbeforecreate injection
  • Modding: A code input type for monospace text input
  • Modding: Add point2D input type for modules' settings and injections
  • Modding: Add extensions for rooms with roomExtends field
  • Modding: Add extensions to tile layers with tileLayerExtends field
  • Modding: Both module settings and asset extensions now can use all the input fields that were previously exclusive to either modules' settings or type extensions
  • Module's settings are now parts of the Project Settings' tab
  • Quickly create a new type by right-clicking an asset in the textures panel
  • Unified module's docs in the side panel

⚡️ General Improvements

  • Allow ct.fittoscreen to toggle fullscreen mode while being in an electron app (in a desktop build) Closes #155
  • Allow games enter fullscreen while being in debugger See #155
  • Better project selector background for night themes
  • Better layout of a type editor
  • Change ct.place.tile to check against collision groups (new!) instead of depth
  • Improve Horizon theme
  • Make the structural behavior of TileLayer consistent. Fixes drawing issues with tiles and ct.place debug mode
  • Minor UI fixes for the project selector
  • More logical color hierarchy — you will see subtle changes in how certain panels are colored in dark and light themes, and all themes should now have uniform look and feel
  • Move depth input at the type editor into a scrollbox, on par with module-provided fields
  • New icons for the top panel
  • Refurbish project's settings screen
  • Remove empty "help" field from ct.place > module.json
  • Replace node-static for dev and docs servers with serve-handler. Solves rare race conditions while loading docs or a game.
  • Show a loading icon while exporting project
  • The left button group at the topmost tab bar now occupies less space on wider screens
  • Update Russian UI translation
  • Update Spanish translation for ct.IDE. Update by Stuck Up Creations from the Discord server :sparkles:
  • Update debug translation file and comments file
  • Use less restrictive YAML reader/writer to allow some minor save file errors

🐛 Bug Fixes

  • Do not reuse tiles directly from room templates Closes #191
  • Fix blank autocompletion list at room-events-editor Closes #195
  • Fix ct.tween.add not working as expected for useUiDelta See #198
  • Fix the first tile layer not being added into a drawing stack at room-editor, which made tiles invisible unless a copy or background was added Closes #206
  • Fix wrong default setting for ct.fittoscreen module
  • Replace unzipper module and fix issues with module imports

🍱 Demos, dependencies and Stuff

  • Update Howler.js to v2.2.0

📝 Docs

  • Split "Making catmods" docs into several pages;
  • Document the usage of new asset extensions and input types;
  • Document the usage of BitmapFonts;
  • Update screenshots and directions for tutorials, to reflect UI changes in v1.4.

👾 Misc

  • :fire: Remove export options: HTML and CSS are now always minified, and JS conversion never worked correctly
  • :fire: Remove a button in the nav that toggles fullscreen view
  • Minor fixes to the debugger files (#197 by @leedigital)

v1.3.0

6 May 2020. Particle systems, UI layers, room composing, and much-much more!

✨ New Features

  • 🌐 Add a Chinese Simplified translation (#164 by @emaoshushu)
  • 🌐 Add a Polish translation by Voltinus from Discord 🎉
  • 🌐 Add Dutch language to IDE (#182 by @BartInTheField)
  • Add a "troubleshooting" submenu to main ct.js menu
  • Add a reset() method to CtAction
  • Add ct.deltaUi for steady UI animations at slowmo effects
  • Add ct.gamepad module, made by collective efforts from @leedigital, SN from Discord, and Comigo
  • Add touch controls for catformer and catsteroids (#178 by @naturecodevoid)
  • Allow to set depth through extensions in ct.types.copy fourth parameter
  • An onboarding screen when creating a new project
  • Catmods can now express their dependencies on other mods with dependencies and optionalDependencies fields
  • Configure texture's padding to avoid bleeding artifacts on strongly scaled textures
  • ct.camera, UI and game coordinates, and nested rooms
  • ct.fs - a module for working with files and game saves
  • ct.transitions for nice and smooth transitions in your game!
  • ct.types.exists to check whether a given copy exists in game's world
  • ct.timer (#179 by @naturecodevoid)
  • Dark theme support in docs panel
  • Favicons and customizable loader for your games, at your project's Settings tab
  • New injection for catmods — rooms.js
  • Particle systems, yaaay! 🎉
  • Reorder scripts at your project's Settings tab (#181 by @naturecodevoid)
  • Rotate copies in the room editor through a context menu
  • Stretch debugger's console and flip its layout
  • The sidebar in the room editor is now resizeable
  • UI scale in ct.IDE (#180 by @naturecodevoid, see it in the hamburger menu > Settings)

⚡️ General Improvements

  • 🌐 Update Debug and Russian translation files
  • 🌐 Update French translation (#176 by @FoobarIT)
  • 🌐 Update German translation (#153 and #172 by @Wend1go)
  • ct.flow, ct.u.wait, ct.tween now operate based on ct.delta, with optional ct.deltaUi mode (#179 by @naturecodevoid)
  • Add a bit of logic to reset crop size on single-frame textures
  • Add a spacer between "Image's center" and "Isometrify" buttons in the texture editor
  • Add home-brewed i18n coverage reports and language file checkers to CI
  • Add simple typings for window and document
  • Add typings for ct.rooms.list
  • Change cursor to "progress" state when exporting a project
  • Export games as an electron app. Bonus: new supported architectures! ✨
  • Forbid building for Mac from Windows, because Windows is shit
  • Improve error message with broken TTF fonts
  • Improve typings for Copy.tex
  • Improve typings for ct.camera
  • Lay out language menu in two columns
  • Remove the extra border at a room's script editor
  • Remove unnecessary update after a skeleton was imported
  • Replace icons for rooms and textures
  • Run some tasks of the exporter in parallel, shortening the time it takes to compile your games
  • Set starting mode for desktop games: windowed, fullscreen, or maximized
  • Store projects in YAML format: better conflict resolving in git and more human-readable source files
  • Types now automatically rename to the name of a picked sprite
  • UI: Add a margin to the "Settings" header on the same-called tab
  • Update ct.vkeys to work with the new UI coordinate system
  • Update typings for ct.tween
  • Variables defined in scripts at the settings tab are now visible by code editors. No more red squiggles!

🐛 Bug Fixes

  • Add missing typings for sessionStorage and localStorage, that are needed for saving game data in a browser
  • Add missing typings for xstart and ystart in copies
  • Add the missing depth property of the Copy class
  • Add the missing typing for ct.rooms.current
  • Ensure that "includes" folder exists when opening it through the main menu, as it may be absent, e.g. after pulling a new project from a git repo
  • Fix 3D sounds of sound.howler
  • Fix a case when this.kill is applied to backgrounds or tilesets and ct.js can't delete them
  • Fix broken button that moves all copies in a room editor
  • Fix broken ct.mouse Wheel input
  • Fix context menu in the Fonts section > "rename" command doing nothing
  • Fix issues with re-imported textures
  • Fix OnDestroy not always being called on copies that got deleted because of others' OnDestroy code
  • Fix shadow style on notepad panel on dark themes
  • Fix style issues at html.js
  • Fix the bug when importing a module if it does not contain a parent directory (#157 by @leedigital)
  • Fix the incorrect typing for ct.speed
  • In ct.touch, mouse clicks should trigger Any, Double, Triple inputs
  • Prevent images in a room's type picker from dragging
  • Remove extra border at the top of type's code editor
  • Show imported fonts immediately
  • Update ct.fittoscreen to work with high-density screens

🍱 Demos and Stuff

  • Add full JettyCat example
  • High-quality textures for Memocats
  • Improvements of examples
  • Pull the latest docs
  • Refurbish Catsteroids example: add a boss battle, new bonus, and new graphics
  • Update Yarn Spinner example

📝 Docs

  • ✨ New tutorial: JettyCat
  • Indent the warning about shape optimizations in ct.place.tile
  • Add a link to Discord server at the issue creating screen
  • Add missing quotation mark in mouse catmod changelog (#173 by @Wend1go)
  • Fix "optionable" in docs for ct.transition

🌻 Misc

  • 🔥 Remove ct.libs property from exported games

v1.2.1

26 November 2019. Hotfix: enable legacy renderer inside ct.IDE so that style editor does not break everything

If ct.js works with WebGL for you, then you can safely skip this hotfix. It fixes a problem with those PCs that don’t support WebGL.

🐛 Bug fixes

  • ct.IDE should use pixi.js-legacy internally as well, otherwise, style editor breaks everything

v1.2.0

26 November 2019. A new code editor, support for legacy devices, and other improvements

✨ New Features

  • A new, better code editor with live type checks, built-in doc popups, and more!
  • Add a render option to include a legacy renderer for older browsers
  • Choose a custom folder for a project when creating it (#138 by @leedigital)
  • Hotkeys for most tabs and resource creation
  • Import modules from a *.zip file, in the Catmods tab (#142 by @leedigital)
  • Patreon screen
  • Resize the viewport with ct.width and ct.height
  • Show/Hide the mouse cursor with ct.mouse.show, ct.mouse.hide (#143 by @Wend1go)

⚡️ General Improvements

  • Add a finally method for cutscene's promise-like objects
  • Add patreon translation to German (#140 by @Wend1go)
  • Allow to change ct.fittoscreen's scaling mode at game's runtime
  • Create dummy typedefs for modules that don't provide them

🐛 Bug Fixes

  • An asset should not be allowed to apply if it has an already occupied name
  • Fix broken zipped projects on windows
  • Fix multiple tiles not being placed while the Shift key is pressed
  • Fix non-working export settings on really old projects
  • Show proper error message when switching to a non-existent room (#144 by @Wend1go)
  • Update DragonBones and fix issues with skeleton import

🍱 Demos and Stuff

  • Add typedefs for ct.tween
  • Add typings for ct.cutscene
  • Add typings for ct.random
  • Add typings for ct.vkeys
  • Complete typings for ct.eqs
  • Typedefs for ct.flow
  • Typedefs for ct.touch
  • Typedefs for ct.yarn
  • Typings for ct.fittoscreen
  • Typings for ct.sprite

📝 Docs

  • Document ct.width and ct.height
  • 🐛 Fix mistakes in ct.eqs' docs
  • ✨ Complete translation of Pt-BR docs
  • ⚡️ Add a clarification to the second variant of a platform's code at tut-making-platformer
  • ⚡️ Document the process of adding typedefs for modules
  • ⚡️ Update tut-making-platformer.md (by @Eilandis)

🌐 Website

  • 🐛 Fix a link to site's code license in the footer
  • 🐛 Fix emojis in 1.1.0 changelog entry
  • 🐛 Fix links in reusable stuff
  • ✨ A proper language selector
  • ✨ PT-BR translation on ct.js-site (by @GumpFlash)
  • ⚡️ Add a translated contact form for Russian locale
  • ⚡️ Better adaptivity
  • ⚡️ Better handling of optionally translated pages
  • ⚡️ Make the page "made with ct.js" dynamic and based on itch.io engine page
  • ⚡️ Tons of improvements here and there
  • ⚡️ Tons of new icons

v1.1.0

15 October 2019. Pt-Br translations, easier collision editing, ct.place bug fixes, Yarn support, and even more!

✨ New Features

  • Add a debug mode to ct.place (you can find it in the settings tab)
  • texture-editor: Add the Symmetry tool for polygonal shapes (by @schadocalex)
  • Add Iosevka as a default typeface for code, allow setting your own typeface, control line height and ligatures
  • Open the includes folder from the hamburger menu
  • Support for nested copies (#127) by @schadocalex
  • Support for Yarn (a tool for making dialogues and interactive fiction), powered by bondage.js
  • texture-editor: Directly add/remove shape points on texture with your mouse. Add a point by clicking on the yellow line segments, delete points by clicking on them (by @schadocalex)

⚡️ General Improvements

  • Add Pt-Br translation of UI by Folha de SP from Discord
  • Better checkboxes, radio inputs, and other fields
  • Better styling of inline code fragments in the modules panel
  • Better texture-editor layout
  • Better, more readeable tables in module's docs
  • Change Horizon colors a bit to make it more pleasant to look at
  • Highlight code blocks at modules panel
  • Improve texture packing
  • Make module list and their details scroll independently
  • Remove excess borders in nested views
  • Remove excess borders on module panels
  • Remove old language keys, add Comments.json, Debug.json
  • Rename "Is tiled" property of textures to "Use as background", hide splitting tools if used as background
  • texture-editor: Make the axis handle squared (by @schadocalex)
  • texture-editor: Zooming in/out now works when scrolling outside the texture as well (by @schadocalex)
  • Tiny UI improvements, here and there

🐛 Bug Fixes

  • 📝 Replace Lato's license with Open Sans', as we don't use Lato
  • Color inputs should show white value on a dark background from the very start
  • Fix broken style editor
  • Fix numerous collision problems that appeared with rotated entities
  • Fix the checkbox "close the shape", as it didn't change the actual state before
  • Stop chromium from messing up with color profiles and colors in ct.js

🍱 Demos and Stuff

  • Add a Yarn demo

📝 Docs

  • Document the alpha property of copies
  • ⚡️ Update Troubleshooting — teared backgrounds
  • 🐛 Update tut-making-shooter.md
  • Pt-Br translation :tada:

🌐 Website

  • 🐛 Fix an outdated link to downloads in the header
  • ✨ Add partial Russian translation
  • ⚡️ Align social icons at the footer to the right

v1.0.2

25 September 2019. Bug fixes and OGG support

🐛 Bug fixes

  • Fix broken desktop export, as well as uncatched errors
  • Fix textures' "frame count" property not working (#120) by @island205 🎉
  • Update parameter names in ct.sprite's readme

⚡ General improvements

  • Add support for OGG audio files

Docs

  • 🐛 Fix the use of ct.height in Making Shooter tutorial when ct.viewHeight is needed
  • ⚡ Change the title of "Troubleshooting: Background splits into squares!" so that it covers tiles as well
  • Add a page "Troubleshooting: Sounds don't play at game start!"
  • Document ct.u.degToRad, ct.u.radToDeg
  • Document ct.u.rotate, ct.u.rotateRad

v1.0.1

5 September 2019. Bug fixes and extended Latin support

🐛 Bug Fixes

  • Fix the broken sound import
  • Fix improper movement of vertically repeating backgrounds
  • Add actions to new projects. Fixes the issue with "project.actions are not iterable"

⚡ General improvements

  • Update Open Sans font, so it supports extended Latin characters

🐙 Misc

  • Remove the deprecated copies' method this.draw

v1.0.0

1 September 2019. Virtual joysticks, new UI theme, 3D audio, and more!

🐛 Bug Fixes

  • Debugger should never run in fullscreen mode
  • Fix broken packages for MacOS
  • Fix MacOS access issues
  • Fix ct.sound.globalVolume method
  • Fix Ctrl-plus and Ctrl-minus hotkeys on code editors
  • Fix improper archives generated by "export to zip" command
  • Fix migration code that was re-applied on already updated/newly created projects
  • Fix module settings panel not working for modules with dots in their name
  • Fix security issues in npm packages
  • Fix unstable movement under different FPS in the Catformer example

📝 Docs

  • Add an entry about pausing a game, in "Tips & tricks"
  • Document ct.sound.spawn options for ct.sound.howler
  • Make a vague description of ct.sound.howler use relative to ct.sound more clear
  • Fix links that led to a now deprecated name of PIXI.AnimatedSprite

🍱 Examples & Demos

  • Add a scale-in animation to cards in Memocats example
  • Refresh Catformer project file

⚡ General improvements

  • Add a parameter for ct.touch.hovers to ease handling touchend (touch release) events.
  • Add a party carrot to the "new version available" notice at the starting screen
  • Add ct.delta to code completions
  • Add ct.touch.enabled property to determine whether a device is using touch events
  • Better alignment of the project selector
  • Better highlighting of paired brackets, by @qualitymanifest
  • Better QR code legibility on dark themes in the integrated debugger
  • Catch the case of mouse.legacy with manually updated projects made in a dev version between next-2 and next-3
  • ct.sound.howler: Update howler.js to v2.1.2
  • Enable local code completions
  • Make ct.js message in console even prettier
  • Update PIXI to v5
  • Set a max width to a project selector, so that it is usable on smaler screens

🌐 Internationalization

  • Add a German translation by Wend1go from GitHub.
  • Add a Spanish translation by FoxamStudios (Stunx from Discord).
  • Add a Romanian translation by andithemudkip aka ((andi)) from Discord.

Nice work, mates!

✨ New Features

  • Add a ct.cutscene module
  • Add a setting control to support retina screens
  • Add a settings field for max FPS
  • Add an ability to set a custom font for code editors, currently by devtools only with localStorage.fontFamily = '...'
  • Add ct.flow module for easier asynchronous flow control
  • Add ct.u.degToRad, ct.u.radToDeg
  • Add virtual joysticks to ct.vkeys
  • Control the rate of sounds at ct.sound.spawn
  • Horizon UI theme
  • Spacial plugin for Howler.js: add 3D sounds to the ct.sound.howler module
  • Support ct.touch module in ct.vkeys
  • Update ct.touch to v2.0.0: support for Actions system, pinch, rotation and panning gestures

v1.0.0-next-3

1 April 2019. Introducing actions system

✨ New Features

  • Introduce Actions — a new unified system for any input methods

⚡ General Improvements

  • Add a pool for killed copies to limit garbage collection calls
  • Remove non-existent modules from a project, if there are such

🍱 Demos and Modules

  • Add keyboard.polyfill for IE and old browsers. Enable it by default in new projects
  • Update demos and tutorials

🐛 Bug Fixes

  • Bundle scripts of catmods on one level with ct.js (this solves issues with itch.io and GameJolt games)
  • Clarify a cryptic error that appears if one provides a non-existing type name to ct.types.copy
  • Clear input value to be able to reselect the same font
  • Display a catmod's license on the "Info" tab
  • Fix a font not showing up after being renamed
  • Fix an issue when you can't import the same texture twice in a row
  • Fix ct.mouse.down not working
  • Fix ct.room.followDrift overshooting on low values and low FPS
  • Fix ct.touch that used ct.width and ct.height instead of ct.viewWidth and ct.viewHeight, resulting in incorrect coordinates on some scaling methods
  • Fix ct.u.ext not returning the extended object
  • Fix flawed this.xprev, this.yprev handling in ct as it is and in ct.place
  • Fix UI problems of font deletion
  • Fix importing font on Windows
  • Fix mouse coordinates not updating on view shift (in-game)
  • Fix non-working "Open" options in context menus for rooms, sounds and textures
  • Fix wrong calculation of rotated rects in ct.place, that turned rectangles into points
  • Prevent unwanted name change when importing a sound
  • Remove this.updateList(); call that caused a UI update error after deleting a font
  • Update ace.js autocomplete list
  • Update graphics, sounds, rooms panels after opening a project from a hamburger menu
  • Update shape and anchor of a copy while changing a texture
  • Update the type picker in the room editor after deleting a type
  • Refresh the preview immediately when activating fill and selecting diffuse in a style

💄 UI Improvements

  • 🎨 Rename "graphic assets" into "Textures"
  • Add a zoom control to graphics editor
  • Add an icon in the module info that shows that a module provides additional input methods

📝 Docs & Tutorials

  • Add an example to ct.inputs.addAction
  • Document actions and ct.inputs
  • Document ct.sound.playing
  • Document ct.vkeys
  • Document the way of adding new input methods with catmods
  • Fix ct.keyboard.clear(); docs
  • Provide docs for the new ct.mouse
  • Rename "Graphic assets" into "Textures"
  • Tons of minor fixes in tut-making-platformer
  • Update Platformer_tutorial
  • Update Space Shooter tutorial
  • ⚡️ Add a link to ct.u that shows a difference between a shallow and a deep copy
  • ⚡️ Clarify ct.u.unlerp
  • ⚡️ Minor fixes and clarifications at Making Space Shooter tutorial
  • ⬆️ Update vuepress to 1.0@next
  • 🌐 Add ct.md for Ru locale
  • 🌐 Add readme.md and tut-making-platformer fot RU locale
  • 🌐 Translate "Making Space Shooter" tutorial to Russian
  • 🌐 Translate catmoddocs.md to Ru
  • 🌐 Translate ct.inputs.md to Ru locale
  • 🌐 Translate ct.res.md to Ru locale
  • 🌐 Translate ct.rooms.md to Ru locale
  • 🌐 Translate ct.sound.md to Ru locale
  • 🌐 Translate ct.styles.md to Ru locale
  • 🌐 Translate ct.types.md to Ru locale
  • 🌐 Translate ct.u.md to Ru locale
  • 🐛 Move a note about event sequence and this.kill to the right place at ct.types.md
  • 🐛 Update ct.md to reflect v1.0
  • 🐛 Update ct.res.md
  • 🐛 Update description of ct.rooms.switch
  • 💥 Remove ct.mouse. Document the change in the migration guide.

👽 Misc

  • ⌛ Provide docs for ct.mouse.legacy
  • ⌛ Add a legacy version of ct.keyboard
  • ⌛ Connect legacy versions of ct.keyboard and ct.mouse to older projects
  • ✏ A typo in autocompletion: ct.types.addSpeed has (copy, speed, dir) parameters
  • 🍎 Add long-press menus for Mac

v1.0.0-next-2

28 January 2019. DragonBones support, complex collision shapes, room editor improvements, and more.

28 January 2019

✨ New Features

  • Add ct.room.followShiftY, ct.room.followShiftX
  • Add a ct.place.moveAlong method that allows for continuous movement in a given direction.
  • Add horizontally and non-repeating backgrounds to rooms
  • Add support for complex collision shapes
  • Add support for DragonBones skeletal animation
  • Catmods: add a 'radio' input type
  • Catmods: define additional fields in the type editor
  • ct.place: Add this.moveContinuous to all copies
  • Multiple copy editing in room editor
  • Repeat-x, repeat-y and no-repeat options for backgrounds

⚡ General Improvements

  • Add a multiple flag to ct.place.occupied, ct.place.meet that allows to get all the copies that participated in collision.
  • 💄 (x,y) position of the mouse in the room editor.
  • 💄 Add an HTML/CSS preloader to exported games
  • 💄 Add "Recent Projects" to the hamburger menu
  • 💄 Add an ability to forget projects in the "Recent Projects" list
  • Add ct.place, ct.fittoscreen, ct.keyboard, ct.sound.howler and ct.akatemplate by default to all the new projects
  • Add ct.sound.exists method
  • Add support for sound events in DragonBones skeletons
  • Allow to set an empty sprite to a copy by changing this.graph = -1;
  • ct.place: add a ctype input to type editors
  • Introduce ct.viewWidth, ct.viewHeight.
  • Make backgrounds resilient to missing extends
  • Remember window position on load (ct.IDE)
  • Update ct.place
  • Update fittoscreen to v2.0: add more scaling methods for fine quality at a wide variety of resolutions
  • ⬆ Update Pixi.js to v4.8.5

💄 UI Improvements

  • ⚡ Autofocus code editors on tab change
  • ⚡ Make text and code in module panel selectable
  • Add nifty sounds to notifications
  • Crop long paths to recent projects on the left side
  • Show a message about where the project and the exported version were zipped, because some systems (e.g. Windows 10) don't show the files in file managers

🐛 Bug Fixes

  • 💄 Add a "cancel" button while selecting a tileset
  • Fix desktop exporter not picking the first room as the starting one if no room was marked as such
  • Fix exporter for desktop platforms
  • Fix parallax + non-repeat background behaviour
  • Fix project loader not loading the most old ct.js projects
  • Fix unwanted interpolation on stretched sprites if "Disable image smoothing..." is checked
  • Remove autosave errors in dev console that appeared while no project was loaded

🍱 Demos and Stuff

  • Update catformer demo to v1.0.0-next-2
  • Update demos and examples

📝 Docs

  • Add a deprecation notice to ct.place.legacy
  • Add a notice about dragonBones animation events
  • Add tips & tricks for effective viewport management
  • Document new catmods' capabilities
  • Document the import process and usage of skeletal animations
  • Document this.moveContinuous at ct.place readme
  • Finish JS Intro, pt 2
  • Fix flipped directions in a tip at https://docs.ctjs.rocks/tut-making-shooter.html#moving-hostiles-and-asteroids
  • Rename ct.place.go attribute speed to length
  • Update tutorials to v1.0.0-next-2

📄 License

  • Add a ct.js version with website link to console output
  • Add SSCD license
  • Adding a Pixi.js license (3rd-party)
  • Formatting license, adding a Termination section
  • License: Add DragonBonesJS license (3rdparty)

👽 Misc

  • 🌐 Add a link for crowd-sourced translations
  • 🌐 Add a partial French translations by Vactro
  • ⁉ Add ./ to all resource paths to load, because itch.io
  • 💩 Bump ct.keyboard version to v2.0.0, because it should have beeen bumped before.
  • 🔥 Remove ffmpeg-node for now
  • 🔥 Remove vkontakte link in the starting screen, because I no longer use vkontakte
  • 🚚 Rename old place module to place.legacy

v1.0.0-next-1

1 December 2018. WebGL renderer.

1 December 2018

✨ New Features

  • ⚡ WebGL Renderer
  • ⚡ Ctrl+S and autosave/recovery feature
  • ⚡ Additional fields for backgrounds: movement, shifting, parallax and scaling

💄 UI Improvements

  • ⚡ Show axis in graph editor
  • ⚡ Make graphic selection in type and room editors for backgrounds cancellable

🐛 Bug Fixes

  • Fix memory leak when updating room with opened backgrounds tab
  • Fix memory leak on room switch in ct.place
  • Fix color pickers not returing their intermediate values to editors

🍱 Demos and Stuff

  • Update example projects to v1.0-next-1

🔥 Removed

  • Remove ct.draw.patch, ct.canvas

📝 Docs

  • Add a migration guide
  • Add a note about tearing backgrounds when they are not marked as "Tiled"
  • Update Space Shooter tutorial
  • Update Platformer tutorial
  • 💥 Write docs for new ct.styles

📄 License

  • Add nw-builder license notice (3rd party)

💬 Misc

  • ✏️ Add 'A' to the font editor
  • ✏️ Fixing minor issues in Russian localization file
  • 💥 Changing ct.styles API to work with Pixi.js
  • 💥 Repurpose styles editor to making pixi's TextStyle

v0.5.3 — Current release version

6 december 2018. Maintenance update

⚡ General Improvements

  • Ctrl+S and autosave/recovery feature

🐛 Bug Fixes

  • Fix fonts with spaces in their path not working correctly inside the editor
  • Fix memory leak in room editor with opened background editor
  • Fix memory leak on room switch in ct.place
  • Fix color pickers not returing their intermediate values to editors

💄 UI Improvements

  • ⚡ Make graphic selection in type and room editors for backgrounds cancellable
  • Show axis in graph editor

💬 Misc

  • ✏ Fix minor issues in Russian localization file
  • ✏ Add 'A' to the font editor

📄 License

  • Add nw-builder license notice (3rd-party)

v0.5.2

7 November 2018. Hotfix.

🐛 Bug Fixes

  • Fix autocompletion being triggered on ; and line end
  • Fix project update for older versions not working
  • Fix ct.place.tile moving copies around by itself

🍱 Demos

  • Update tutorials' project version

v0.5.1

30 October 2018. Hotfix.

🐛 Bug Fixes

  • Fix missing fields in newly created projects.

v0.5.0

27 October 2018. Fonts, EQS, ct.place optimizations, experimental game packer.

⚡ General Improvements

  • Add a /*%commented%*/ format for modules' configurable fields, as an alternative to the %standard% one.
  • Improvements to ct.place: greatly improve speed for ct.place.occupied, ct.place.free, ct.place.meet, ct.place.tile. Make x and y parameters in most functions optional. The new variant is now preferred (e.g. ct.place.occupied(this, 'Solid'); )
  • Little optimizatons of ct.place
  • Little performance optimizations for drawing
  • Make a small transition to a prototype-based system. Introduce this.draw, this.move and this.addSpeed calls on copies.
  • More zoom levels in the room editor
  • Refactor ct.types, move actual types to ct.types.templates
  • Reuse of metadata in ct.js and exported projects

✨ New Features

  • Add a font manager
  • Add a Reimport button to imported graphics assets
  • Add ct.js autocompletions for code editors
  • Add ct.u.deltaDir, ct.u.lerp, ct.u.unlerp, ct.u.clamp, and ct.u.inspect
  • Add multi-selection for tiles

🐛 Bug Fixes

  • Fix ct.place.nearest and ct.place.furthest
  • Fix drawing copies with graphics offsets in the room editor
  • Fix incorrect export of tilesets with non-square grids

📝 Docs

  • Add a notice about location of catmods' docs
  • Visually better tips in tutorials and minor changes

⚗ Experimental

  • Add ct.eqs and ct.victoria catmods
  • Project exporter

💬 Other

  • Add a link to Patreon
  • Add links to Twitter, Discord and VK to the starting screen

v0.4.1

25 September 2018. Workflow improvements.

⚡ General Improvements

  • A better error message from ct.tween when switching to a new room.
  • Add a search/sort panel to the graphic selector
  • Add an option to ct.touch to disable default events prevention on touches,…
  • ct.rooms.make now returns an array of created copies.

✨ New Features

  • Add a ct.draw.patch module
  • Add an 'Isometrify' button to the graphics editor
  • Add ct.u.wait method
  • Resize copies and set their precise coords while in room editor

🐛 Bug Fixes

  • Fix ct.canvas.drawTileExt
  • Fix graphics sometimes unavailable at room editor

💄 UI Improvements

  • Better QR code legibility on dark themes
  • Move all thumbnails to the left side

Docs

  • Add a link to the Discord server to the docs
  • Add a tutorial about localStorage and game saves

v0.4.0

13 September 2018. Basic touch support, internal debugger, new Platformer tutorial

⚡ General Improvements

  • Add a room's name to its properties in the exported project
  • Add a Shift modifier to place multiple copies or tiles at a room at once
  • Add conversion to ES5
  • Add QR codes and local addresses to the preview window
  • Add tile culling
  • Disable scaling and set proper width on mobile devices. Combine it with ct.fittoscreen to make your games mobile-ready (graphically)
  • More consistent and intuitive tile and copy placement on grids in room editor
  • More consistent behavior of ct.fittoscreen
  • Move room templates to a JS object ct.rooms.templates
  • Reorder room creation process to allow modifying room's view by copies' On Create code
  • Set ct as a JavaScript object, move the canvas tag and all its properties to ct.HTMLCanvas

✨ New features

  • Add ct.touch module
  • Handling of copy-tile collisions with ct.place.tile
  • Integrated debugger
  • Show/hide certain tile layers

🍱 Demos

  • Add a Platformer tutorial example project and its assets
  • Update Catformer demo
  • Update Catsteroids demo

🐛 Bugs Fixed

  • Clean up logical assets after deleting a type or a graphical asset
  • Fix checkboxes on the Settings tab not showing their saved state
  • Fix HTML / CSS minification not working
  • Fix preloader and random startup errors
  • Room editor: Fix Shift and Ctrl modifiers working after a context menu was called.

💄 UI Improvements

  • A bit better buttons
  • Fix copy palette being visible on room's events screen
  • Prevent clipping of sprite sheet settings at graphics editor on smaller screens. Move collision shape show/hide control to the left column.
  • Tile editor improvements

📝 Docs

  • Add a Platformer tutorial
  • Add info about ct.js engine to docs' homepage
  • Document ct.place.tile

Other

  • 📄 License: Remove edit prohibition for 3rd party libraries
  • 💬 Rename 'Graphic' to 'Graphics'
  • 🔖 Bump ct.fittoscreen version
  • 🚚 🍱 Move SpaceShooter demo to a better location
  • 🍱 Add a simple .desktop file for linux

v0.3.1

24 August 2018. Hotfixes and experimental tile editor

⚡ General Improvements

  • Rectangular grids in room editor

✨ New Features

  • Support for tilesets! An early version, EXPERIMENTAL

🐛 Bug Fixes

  • Fix a bug preventing picking a background
  • Fix a bug preventing to delete a room with a context menu
  • Fix FPS input in graph editor not working
  • Fix modal dialogues with 'Delete' labels instead of 'Ok'
  • Replace JS minifier to support ES6

💄 UI Improvements

  • Changes to number fields in style and graphic editors now affect preview panes instantly
  • Search and sorting for room editor with minor UI improvements
  • Show a warning when using duplicate names in assets

v0.3.0

17 August 2018. Git-friendly projects, Nightly UI theme and more

⚡️ General Improvements

  • Add ct.draw.img as an alias to ct.draw.image
  • Add optional x and y parameters to ct.draw()
  • Git-friendly asset identifiers
  • Make x and y in ct.types.copy optional
  • Pre-initialize ct.types.list with empty arrays for each type
  • Support new Keyboard API standard
  • Update mouse position each frame; better ct.mouse.inside resolution

✨New Features

  • 💄 Dark theme!
  • Add a ct.sprite catmod

🐛 Bug Fixes

  • Enable code checking in editors
  • Fix an error in module.json of ct.canvas module
  • Fix bugs when cancelling the an asset's duplicate creation
  • Fix flipped orientation in ct.draw.imgext
  • Fix pattern drawing with styles
  • Fix pixelated render not fully working
  • Fix styles' line width not exported correctly
  • Fix texture selection in the styles editor
  • Room size must be exported as numerical values
  • Update the graphic asset in the editor's memory after replacing its source

💄 UI Improvements

  • Add a "Copy the name" option to assets' context menus
  • Better modal dialogues
  • Custom Scrollbars
  • Different minor UI improvements
  • Open the sound after its creation
  • Sort and search fields in resource views
  • Wider room thumbnails

📄 License

  • Added license.

📝 Docs

  • 🐛 Fix minor mistakes in ct.types docs

v0.2.0

05 August 2018. Better sounds, line tracing, custom scripts and much more.

✨ New features

  • 💄 More options for sounds and better UI
  • Add custom scripts to your project
  • Introduce ct.place.go and ct.place.trace methods
  • Launch a static server for exported projects
  • "Line — everything" collision detection in ct.place
  • New ct.sound.howler module
  • New ct.fittoscreen module

⚡ General Improvements

  • 🐛 Minor changes to the standart ct.sound
  • 📝 Launch docs locally — now the docs for your particular version are bundled with ct.js and are available offline
  • Make ct.mouse aware of possible view scrolling and scaling

🐛 Bug fixes

  • Export unchecked ‘checkbox’ fields as false, not as an empty string
  • Fix a bug in ct.draw.polygon.close, ct.draw.polygon.fill, ct.draw.polygon.stroke
  • Fix ct.u.prect function not working with mirrored coordinates
  • Fix exporter not copying includes folders of ctlibs
  • Fix occasional failures while loading new images
  • Fix wrong extensions of exported sounds

💄 UI improvements

  • Make docs blue!
  • Add a button to return to docs’ homepage
  • Better presentation of ‘checkbox’ options of catmods
  • Fix list overflow if there are too many resources

📝 Docs

  • Add missing file extensions in “Creating your own mods” page
  • Remove unexisting config fields of catmods, document the "help" field
  • Reflect changes of ct.sound API

🍱 Updated demos

  • Update Catformer demo with fullscreen option
  • Update Catsteroids with ct.sound.howler

v0.1.1

31 July 2018. Hotfixing the update notice.

🐛 Bug fixes

  • Fix the update notice on the home screen

v0.1.0

30 July 2018. First ever public release!